

On the other hand, with 2 persuasion you will need to have a smaller total number of companions.įor companion likes dislikes, you can head to this thread, and work your way backwards in the comments to find the most recent list (it has changed over the versions): For example, I think you would be able to have all VC companions in the party at once, if you have 10 persuasion and alternate sides in disputes, and orherwise keep morale high. Ok, with that background-how many companions you can have in the party at once isn't based entirely on likes/dislikes. Don't stay out of conflicrs by picking the neutral option-it generates more total unhappiness. In other words, if you are power-playing, you could adopt a rule of always supporting whichever companion is currently complaining. In a nutshell, if you have more total companions in the party, they are more affected by grievances, and if you have higher player pursasion skill, they are less affected (ie, persuasion doesn't just convince unhappy companions to stay, it passively decreases the extent to which they get upset about things and maintains companion morale at a higher level)īeing a hypocrite and alternating sides in resolving companion disputes minimizes total unhappiness. Warband/VC generates a grievance divisor that determines the extent to which companions get pissy about stuff like companion conflicts.
